EverQuest Online Adventures
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EverQuest Online Adventures | |
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Original EverQuest box art (top) and Frontiers cover art (bottom) |
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Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Platform(s) | PlayStation 2 |
Release date(s) |
Frontiers
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Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Distribution | DVD-ROM |
EverQuest Online Adventures (EQOA) was a fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. EQOA is one of the few MMORPGs released on a video game console.[1] The game is part of the EverQuest franchise.
The game was shut down on the March 29, 2012 after nine years of full operations.
Setting and gameplay[edit]
EverQuest Online Adventures was set in the fictional world of Norrath 500 years prior to the original EverQuest, in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest.
The gameplay focused on character advancement, environment combat, quests, exploration, grouping, and socializing. It also contained a simple dueling system for 1 v. 1 player action (not counting player pets), which suffered much criticism and was involved in many item duping glitches.
There were fifteen playable classes, and ten races.
Classes included Cleric, Druid, Shaman, Enchanter, Wizard, Alchemist, Necromancer, Magician, Bard, Ranger, Rogue, Monk, Paladin, Shadowknight, and Warrior.
Races consisted of Dwarves, Elves, Dark Elves, Human (Eastern and Western), Gnome, Troll, Ogre, Barbarian, Erudite, and Halfling.
Development[edit]
EQOA was developed and published by Sony Online Entertainment (SOE) and first released on February 11, 2003 in North America. The game was developed so that it did not require a hard disk drive like Final Fantasy XI did. Since no HDD for the system was ever released in PAL-territories EQOA remained the only MMORPG there.
EverQuest Online Adventures: Frontiers was launched on November 17, 2003. Frontiers added another playable race, the Ogre, and character class Alchemist, as well as many quests and items.
The continued development of content after the first expansion was introduced as free content updates instead of additional expansion packs.[2]
The end of EverQuest Online Adventures was announced on the game's site on February 29, 2012.[3] The shut down date was Thursday, March 29, 2012.
References[edit]
- ^ MMORPGs on consoles at MMORPG
- ^ EverQuest Online Adventures: Interview with Clint Worley at Warcry.com
- ^ Planned shutdown at EverQuest Online Adventures (Station Sony)
External links[edit]
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