City of Heroes

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City of Heroes
COHgamebox.jpg
Boxart
Developer(s) Cryptic Studios

Paragon Studios

Publisher(s) NCsoft
Level Up! Games Interactive Brazil
Version 1600.20090902.4T2 (September 15, 2009)
Platform(s) Microsoft Windows, Mac OS X
Release date(s) April 28, 2004
Genre(s) Superhero MMORPG
Mode(s) Multiplayer
Rating(s) ESRB: T (Teen)
PEGI: 16+
Media 2 CDs, or 1 DVD, Or available for download.
System requirements Windows 2000/XP,
Intel Pentium III 800 MHz or AMD Athlon 800MHz,
512 MB RAM,
2 GB Available HDD Space,
Nvidia 2 series or ATI Radeon 8500 Video Card,
16X CD-ROM Drive,
16-bit Sound Card,
56K Modem connection,
Keyboard and mouse.
Mac OS X 10.5.5 Leopard or higher,
Intel Core Duo Processor,
1024 MB RAM,
2.9 GB Available HDD Space,
ATI X1600, NVidia 7300 GT, or X3100 Intel integrated graphics chip (Intel GMA950 not supported)

City of Heroes (CoH) is a massively multiplayer online role-playing game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 27, 2004 and in Europe (by NCsoft Europe) on February 4, 2005 with English, German and French language servers. Fifteen free major updates (Issues) for City of Heroes have been released since its launch. The newest update, "Power Spectrum", was released on September 15, 2009.

In the game, players create super-powered player characters that can team up with others to complete missions and fight criminals belonging to various gangs and organizations in the fictional Paragon City.

On October 31, 2005, the game's first sequel, City of Villains (CoV), was launched, allowing players to play as supervillains. Initially dubbed as an "Expanshalone" by the developers (a portmanteau of an expansion pack and stand-alone), the game did not require CoH to run, but if the user had both games, content was added to the CoH side of game play. On July 16, 2008, NCsoft merged the two games' content together, thus a player who only owned City of Heroes could now play City of Villains, and vice versa. Prior to this, a purchase was required to access either game's content, but they were linked by one account and subscription fee.[1]

On November 6, 2007, NCsoft announced their purchase of the CoH/CoV intellectual property and transitioned the staff from Cryptic Studios to a new location in Mountain View, CA to continue development of the game.[2] The new studio on April 14, 2009, became Paragon Studios, which shares credit with Cryptic Studios for the development work. This then led to City of Heroes becoming available for download on Steam, along with other NCsoft titles, on April 22, 2009.[3]

On October 30, 2008, NCsoft announced a partnership with Transgaming Technologies in order to bring both City of Heroes and City of Villains and all 13 expansions to Mac OS X.[4]

City of Heroes: Going Rogue was announced on May 11, 2009. Labeled as an expansion, the game centers around the alternate reality of Praetoria and features a new alignment system allowing players characters to shift allegiances between Heroes and Villains, giving characters access to both the Paragon City of CoH and the Rogue Isles of CoV. Paragon Studios describes this as "[exploring] the shades of gray that lay between Heroes and Villains".[5][6] At the 2009 Paragon Studios "HeroCon", NCsoft representatives announced that the expansion will be released in the second quarter of 2010.

Contents

[edit] Overview

A tanker (foreground) confronts one of the game's arch villains, the mad scientist Dr. Vahzilok, in City of Heroes.

Players begin by using the game's extensive character creation system to first select an archetype, then primary and secondary power sets, then design a unique costume. In the final character creation screen, players can optionally write a backstory or description and battle cry for their hero as well as choose a name. The name may be changed at a later time for a one time charge, and the description and battle cry may be changed at any time. There is an automatic check to make certain the name has not been used by any other player on that server.

Characters may begin in an isolated tutorial zone, or skip the tutorial and begin in an open low level zone.

A character's level increases by earning experience points from defeating foes, completing missions, and exploring zones, then returning to a trainer. Benefits for rising in level include more health, more powers, more slots to allocate enhancements to powers, and larger inventories.

The game's hero side primary setting, Paragon City, is divided into different zones by giant energy "war walls." Especially dangerous zones called hazard or trial zones, which teem with large groups of enemies, are marked in red on the in-game map and are much more dangerous than normal zones. The game's villain side setting, the Rogue Isles, consists of islands connected by a network of ferries. A few zones are accessible to both heroes and villains; some are cooperative zones, while others are player versus player zones.

Players initially move around the zones by slowly jogging or using a minor speed increasing power such as Sprint. As heroes grow in level and accumulate more powers, they may choose among four higher speed traveling powers: Teleportation, Super Speed, Super Leaping, and Flight.

As characters level, players may choose new powers from the character's primary and secondary power sets, as set during creation, or from shared power pools. The power pools contain the four travel powers, as well as other generic, usually utilitarian powers falling under categories such as Fitness, Concealment, and Leadership. In addition, as characters level up, they gain access to new costume features, including the ability to change between up to five costumes and unlockable costume parts such as capes and auras.

Missions are obtained through various channels. Missions are typically staged on private instances accessible only to the mission holder's team by entering a door in a zone, and may require defeating a boss, escorting NPCs, or finding a particular clue or item. The level of enemies, and number of enemies per spawn, are set according to the team size, level of the mission holder, and difficulty setting of the mission holder. Amid the missions, some story arcs will emerge. These are mission sequences which form a larger story. Once outside of a mission, a player reappears at a door or location in a zone which is accessible to any player on the server.

For players who can devote a block of several hours to the game, other types of activities are available—task forces for heroes, strike forces for villains, and trials. These activities disallow adding new members to the team once started, and so consist of a series of linked missions that must be run to completion by the same team. Certain trials reward players with an opportunity to respecify their characters by choosing a different complement of superpowers within their selected power sets, and reallocating enhancement slots. Two types of Raids are available to Heroes and Villains: Rikti Mothership (in a shared zone for both Hero and Villain participants), and Hamidon (separate Hero and Villain locations), which encourage teamwork across multiple teams of players.

Teamwork is a large part of City of Heroes. Players can form supergroups reminiscent of classic comic book groups such as the X-Men or Justice League of America. Also, a system called Sidekicking/Lackeying or Exemplaring/Malefactoring makes all players on the team either 1 level lower than the team leader or mission holder (if they are a lower level) or the same level (if they are a higher level). Exemplared/Malefactored characters still earn experience and have access to all powers up to 5 levels above their temporarily lower level. Characters may also make leveling pacts under which the characters receive experience points equally whether online or offline, which keeps the characters at the same level.

Other game features include auction houses and crafting inventions to make characters more powerful. The Architect release gives players the ability to construct custom mission arcs, with customized villains and layouts that can then be played by other players on that server.

[edit] Character creation

In character creation, the player first selects a character's origin and archetype, then primary and secondary power sets. Next, the actual avatar with its costume is created. Then the player has a choice of customizing the color and hues of his/her powers. Lastly, the player chooses a name and can optionally write a background story to add some flavor to the character as well as creating an individual battle cry.

There are five origins a player can choose for his/her character that dictate what type of enhancements the character may use, affect which single short-ranged power they begin with (in addition to powers obtained from their primary and secondary power sets), and can influence the various villain groups that the character goes up against; these origins are Natural, Magic, Science, Mutation, and Technology.

There are five basic hero archetypes, which affect a character's power choices and team role throughout the game. Blasters are versatile damage dealers, capable of fighting at short or long range against one or many opponents. Controllers are adept at preventing enemies from moving or acting. Defenders turn the tide of battle with weakening attacks (debuffs) and ally strengthening powers (buffs). Scrappers are melee fighters with a greater chance of critical hits against tough opponents such as bosses. Tankers possess great defenses and the ability to take hits for the team.

There are also five basic villain archetypes. Brutes deal increasing damage as they attack or are themselves attacked. Corruptors deal damage at range, with critical hit chances against wounded targets. Dominators assail enemies with status effects and direct damage. Masterminds summon, upgrade, and control combat pets. Stalkers are stealthy fighters, dealing critical hits when hidden or when accompanied by a team.

There are two shapeshifting hero archetypes which are unlocked after attaining level 50 with a hero on a server. Peacebringers are peaceful symbiotic aliens that have light based powers. Warshades are warlike symbiotes that are normally enemies to the Peacebringers but have reformed their evil ways. Both archetypes are capable of shapeshifting into a more offensive or more defensive form.

There are also two branching villain archetypes which are unlocked after attaining level 50 with a villain on a server. Arachnos Soldiers can branch into either a Bane Spider or Crab Spider. Arachnos Widows can branch into either a Night Widow or Fortunata.

[edit] Items

Like other MMORPGs, City of Heroes/Villains has various items that are rewarded within the game. However, many of these items are described as intangible or other-worldly; such as "inspirations" (temporary powerups) or "influence" (used instead of money), which are abstract ideas in the real world. "Enhancements"—slottable attribute boosts—also cover a range of ideas and items from magic enchantments to technological gadgets to training techniques. With the release of Issue 6, while in supergroup mode, a setting that can be toggled on and off, players accumulate prestige points which are used to improve the supergroup base.

Issue 9 brought the Invention system to the game, which allows characters to combine salvage and recipes to create various goods. Invented enhancements can provide better bonuses than normal enhancements, including set bonuses for slotting invented enhancements from the same set into the same power. Costume pieces and limited-use temporary powers can also be invented.

In addition to these, there are also collectible badges for players to obtain. Gained for performing various actions in game such as moving over specific places in each zone, defeating certain numbers of enemies, healing allies, and taking damage, most serve no functional purpose for players, except to provide characters with tag lines under their character names. However, some few, called "Accolades" give players access to temporary powers and permanent bonuses to health and endurance (the game's equivalent to mana or magic points) and are gained by collecting other badges.

Players also have the option of purchasing (outside of the game) additional items known as Booster Packs, which currently include a permanent Wedding-themed expansion for costumes and emotes (actions), a 30 day Jet Pack temporary power, valkyrie themed costume items, and regular Booster Pack releases based on Player Origins available in-game (See "Updates and history" below).

[edit] Enemies

In City of Heroes there are multiple NPC groups that players fight as part of random encounters. Many enemies are found on the streets of Paragon City, whereas others are found in specific instances or areas. There are also Giant Monsters and similar events that take place in parts of the city that are even rarer, such as Lusca the Giant Octopus in the waters of the Independence Port zone or the Ghost Ship that spawns ghostly enemies in the Talos Island and Independence Port zones.

[edit] Setting

Paragon City is a fictitious city located in Rhode Island in the United States.[7] The city itself is divided into several smaller neighborhoods that have varying villains and progressively higher levels of villains within them. The arbitrary divisions between zones are explained by the presence of "War Walls," powerful forcefields derived from alien technology, which are used to defend various areas of the city. Heroes set out by dealing with low-powered street gangs in the initial zones, working their way up to fighting increasingly dangerous threats—such as organised crime, corrupt corporations, hostile aliens and supernatural terrors—even eventually entering other dimensions to fight ultimately powered villains.

[edit] Updates and history

The Development Team continually expands City of Heroes with free downloadable patches/updates as well as free game expansions dubbed "Issues". City of Villains was originally released as a combined expansion and stand-alone game, but eventually both hero and villain parts of the game were made available to all subscribers.

Issues (Free Updates)
  • Issue #1, "Through the Looking Glass", raised the level cap from 40 to 50, introduced new high level enemy groups and zones for these levels, and added a tailor feature allowing players to alter character costumes.
  • Issue #2, "Shadows of the Past", added cape and aura costume features, respecification, badges, and new zones, including a secret dance club without enemies.
  • Issue #3, "A Council of War", introduced a new zone, replaced the Nazi-themed Fifth Column enemy group with the Council, added new giant monsters and zone events, added Peacebringers and Warshades, and added Ancillary Power Pools for characters above level 40.
  • Issue #4, "Coliseum", introduced player versus player content in the form of an arena, and also added costume options such as finer tuning of body and face scale.
  • Issue #5, "A Forest of Dread", introduced a new folklore-themed zone, with several new associated enemy groups; it also added new powersets based on archery and sonic powers.
  • Issue #6, "Along Came a Spider", coincided with the release of City of Villains, updated the game client's graphics engine, and added support for dual-core CPUs and 3D sound; it also introduced three shared PvP zones, and the ability for Super Groups to build bases.
  • Issue #7, "Destiny Manifest", raised the level cap for villains from 40 to 50, introduced the new zone for villains of that level range, Patron Power Pools (the villainous counterpart to heroes' Ancillary Power Pools), "Mayhem Missions" for Villains of all levels, new power sets for new Villains, and a fourth PvP zone, Recluse's Victory.
  • Issue #8, "To Protect and Serve", introduced a Police Scanner for Heroes that provides repeatable missions (similar to the Villains' Newspaper) and "Safeguard Missions" (analogous to the Villains' "Mayhem Missions"), as well as a complete redesign of the Faultline zone and the Veteran Rewards system, which gives special "perks" to players based on how long their accounts have been active.
  • Issue #9, "Breakthrough", introduced the Invention system and auction houses; it also revamped the game's single raid encounter and opened it to Villain players as well.
  • Issue #10, "Invasion", replaced the old Rikti Crash Site zone with a new Rikti War Zone area, featuring a new raid encounter and cooperative play between both Heroes and Villains. The Rikti enemy group was also redesigned, and a new world event was added, where the Rikti would stage a mass invasion of a random zone.
  • Issue #11, "A Stitch in Time", focuses on time travel; it introduced the Flashback system for accessing or repeating game content beneath a player's level. It also added customizable weapon graphics for powersets which used drawn weapons, and new power sets based on dual blade wielding and willpower.
  • Issue #12, "Midnight Hour", introduces new magic and mythology themed zones, including one set in ancient Rome; the Arachnos Soldier and Arachnos Widow archetypes, and began "power proliferation" by which power sets unique to certain archetypes are made accessible to other archetypes.
  • Issue #13, "Power and Responsibility", was released on December 2, 2008, adding two new power-sets (Shields and Pain Domination), changes to power effects making them act differently in PvP situations, dual builds, and leveling pacts.
  • Issue #14, "Architect", was released on April 8, 2009. This issue added a Mission Architect feature allowing players to publish and play custom mission arcs.
  • Issue #15, "Anniversary", was announced on April 28 on City of Heroes' Fifth Anniversary date and was released on June 29, 2009. The update added Mission Architect features that didn't make the deadline for Issue #14, a new task force, a new strike force, and costume creator sets, new faces, and the first free costume change emotes.
  • Issue #16, "Power Spectrum", released on September 15, 2009, allows players to choose the color/styles/animation paths for character powersets. This update also includes more powerset proliferation, added epic power pool choices, a new Sidekicking system, Level 5-24 altered to increase XP/influence rewards by 20%, minor changes to the Mission Architect, and a replacement of the difficulty adjustment system.
Expansions (Paid Updates)
  • City of Villains was released in 2006 as an "Expanshalone" release, or an expansion that didn't require the original City of Heroes purchase to work. It offered new 5 new character archetypes exclusive to Villain characters, new maps, and began the first PvP Zones (versus the Arena, which were instanced maps made for PvP fighting) of the game. City of Villains also was playable with the same subscription fee that paid for City of Heroes access after buying City of Villains. In 2008 after the NCSoft acquisition of the City of Heroes and Villains IP, City of Villains was officially merged into the City of Heroes product, making both areas available to either Heroes or Villains at no additional charge.
  • Going Rogue is the next announced Expansion which will add the Rogue System to allow Hero characters to convert to villains and vice versa. "Going Rogue" will feature new zones centered around a parallel universe to Paragon City, splitting the zones between "Primal Earth" and "Praetorian Earth". A graphics engine update will also be made to add a fifth option to the preset configurations to accommodate compatible newer graphic cards. The expansion will be released in 2Q 2010.
Booster Packs

Starting in 2008, four "Booster Packs" were also released sporadically around Issue updates. Booster Packs do not function like expansions (adding content to the game), but rather add optional sets to the game's character creator and user interface, and are available on the NCsoft Store for a one-time fee. Although each of these packs are themed after their similarly-named character option in the game (so far character origins and powersets), their features can be applied to any or all the characters in your account regardless of their actual origin, archetype or powers. Booster Packs that are currently available are:

  • Super Booster I: Cyborg - Added new cyborg costume sets, character emotes that fit the cyborg theme, and a Self-Destruct prestige power which kills your player to deal large amounts of damage.
  • Super Booster II: Magic - Added new magic themed costume sets, special character costume change emotes, and a Fortune Teller prestige power which can boost (or once in a while curse) your team mates with a random temporary ability.
  • Super Booster III: Superscience[8] - Added more costume change emotes and a enhanced tailor that allows character modifications including height, dimensions, and gender as well as costumes per each costume slot on your character.
  • Super Booster IV: Martial Arts - Added a new martial arts themed costume set, character emotes that fit the martial arts theme, special costume change emotes, and a "Ninja Run" power.
Holiday events

The City of Heroes Development Team also initiates events based on North American and European holidays and observances, starting with Halloween in 2004, followed by a Winter Event (eventually becoming a primarily Christmas-themed event),[9] and the newest holiday observance a Valentine's Day event. Recent changes to holiday events include the addition of a Zombie Apocalypse world event during Halloween, and a Ski Slope inside of Pocket D during the Holidays. Holiday events grant commemorative badges upon signing in during the event, and have earnable themed badges by participating in the in-game events.

Anniversary

City of Heroes grants a commemorative badge during it's anniversary month of May and has often scheduled special events and surprises during May. Most recently in 2009, an outbreak of Giant Monsters of every type was released throughout the game in all zones for players to defeat within a 24 hour span.

City of Hero

A Korean open beta of City of Heroes, entitled City of Hero (시티 오브 히어로, Siti Obeu Hieoro), was launched on January 18, 2006. However, the game's official release was cancelled. The Korean CoH team directed its players to a coupon for an account on the US servers.[10]

[edit] Servers

City of Heroes and City of Villains employ several servers that are based in different geographic zones (some are based in Virginia, others are in California). The servers are divided between the American and European markets, with separate servers specifically for German and French players.

[edit] Reception

[edit] An uncommon MMO

Computer Gaming World hailed the game saying "City of Heroes blows a super powered gust of fresh air into an increasingly stale sword-and-sorcery MMO world" in August 2004. PC Gamer, Game Informer, GameSpy and several other industry magazines critically acclaimed City of Heroes for its foray into the superhero genre and gave the game top or near top scores across the board.

GameSpy went on to say that City of Heroes has the most flexible character creator to date of any MMORPG (in particular the costume design system allows for a huge variety of sizes, colors, clothing types and other bells and whistles) and has consistently given the update issues high marks. The launch of City of Heroes was widely reported as one of the most successful MMOG launches in the history of the industry.

Recently, praise was given from IGN[11], The Escapist[12], and Allakhazam[13] for the release of Issue 14: Architect which added Mission Creation capabilities. Paragon Studios produced "City of Heroes: Architect Edition", and re-released the game to Retail Stores in April 2009 containing the PC and Macintosh Versions and a free choice between either Super Booster I: Cyborg or Super Booster II: Magic.

[edit] Accessible development community

City of Heroes offers a development team that actively communicates with its player base through in-game events (who individually will take on various in-game personas when interacting with the players), online forums, and in interviews through media outlets. The development team will request feedback, admit mistakes and also implement player suggestions to the game. The communication level between players and developers is such that players are encouraged to send private messages about their concerns to the developers, and usually the player can expect to receive feedback as a private reply, or as a part of a news item or forum post if the concern affects a larger part of the community.

Since Issue 9, City of Heroes allows players to participate in Open Beta testing of the upcoming Issue Releases on their own Training Room Server. There is also a Closed Beta test done before that which allows players who are invited specifically by the Developer Team to try out the new issues features under a Non-Disclosure Agreement.

The City of Heroes Development and Moderation Team organizes regular appearances at popular conventions to meet players face-to-face, as well as organizing Meet & Greet events of their own. They held their first annual convention, "HeroCon", in Santa Clara, CA from October 17-19th, 2008. The second annual event was held from October 23 to October 25, 2009, and attendees were given a sneak preview of the Going Rogue expansion.

[edit] Casual-play friendly

Also, the game is praised because a subscriber's characters are not deleted, even if the subscription has been canceled or inactive for an extended period of time (ex. 4 years). Some MMORPGs delete a character after a period of inactivity. In anticipation of the release of City of Villains, Cryptic announced on October 10, 2005 that effective October 24, 2005, accounts which had been unpaid and inactive for 90 days would have the names of any characters on the account under level 35 flagged as unreserved, allowing new players to use that name.[14] The character itself was left untouched, and a player who lost his character's name was given the option to choose a new one. This policy was suspended on May 4, 2006, because Cryptic's data-mining had shown that very few names were being taken in this fashion anymore; Cryptic said 30 days' notice would be given prior to future changes to the name policy.[15] On July 31, 2007, Cryptic announced that the name policy would go back into effect as of August 29, 2007, but this time, it would apply only to characters under level 6, instead of the previous 35.[16]

[edit] Enhancement Diversity

A significant game play change called Enhancement Diversification, or ED, was implemented in Issue 6. ED received strong negative feedback from the player community. The response thread to ED on the official City of Heroes message forum exceeded 3,500 replies in the first 36 hours, and soon after grew so large that a second thread was required due to forum software limits.[17]

ED imposed a point of sharply diminished returns on how far each individual aspect of each power could be improved. Prior to ED, a player could focus all enhancements on only one of a power's aspects and receive fully cumulative benefits. Cryptic's stated reason behind ED was "to promote the use of more different types of Enhancements in powers".[18] Critics observed that ED universally reduced the maximum possible effectiveness of all characters, making it a global nerf;[17] that many defensive powers had now been significantly weakened for two Issues in a row,[17] which was especially frustrating for characters who specialize in such powers and invalidated many of their existing tactics; that some powers cannot legally or usefully accept more than one type of Enhancement and thus cannot be "diversified";[17] that it was deceitful to enact such a severe change less than a month after officially announcing "we’ve finished making large changes to the power sets";[19][20] and that ED was too fundamental a change to implement so long after the original launch. Some, but not all, of the negative effects of Enhancement Diversification were negated with the release of the Invention system in Issue 9, allowing players to create one enhancement that affects multiple statistics at once, while still honoring the limits created with ED during Issue 6.

[edit] Awards

  • Massively.com: Most Improved Game of 2008
  • Computer Gaming World: MMORPG Game of the Year 2004
  • Spike TV 2004 Video Game Awards: MMORPG Game of the Year
  • GameSpy: Game of the Month - May 2004, Editor's Choice - May 2004
  • Billboard 2004 Digital Entertainment Conference & Awards: PC or Console Game of the Year, Multiplayer Game of the Year
  • Wargamer: Award for Excellence
  • Games Magazine: Game of the Year 2004
  • Computer Games Magazine: Editor’s Choice - August 2004 Issue
  • Computer Gaming World: Editor's Choice - August 2004
  • Game Informer: PC Game of the Month - July 2004 Issue
  • Loadedinc, Hot Property Award
  • Actiontrip: Editor’s Choice
  • Warcry: Best Expansion - City of Villains - E3 2004
  • IGN; Editor’s Choice
  • GameSpot: Game of the Month - May 2004
  • GameSpy: Game of the Month - May 2004
  • GameSpy: Editor’s Choice
  • E3 2003 Game Critics Awards: Best Online Multiplayer
  • Game Revolution Best of E3 2003: Best Online Game

[edit] Subscription

As in most other MMORPGs, players must pay the publisher (NCsoft) a monthly fee to continue playing City of Heroes. Portions of the subscription costs go to supporting a full-time "live" team, which develops additional content for the game; other portions support the significant server maintenance and bandwidth costs.[21] In addition to paying subscription fees via credit card, another option is prepaid cards that are available at video game retailers. Once purchased, the player inputs a code from the card and their account is updated to allow as many months of play as the card is good for. PlayNC time cards are available from stores that work for any NCsoft published game,[22] and come in 15, 30 and 60 day options.

Continuing active subscriptions are also entitled to Veteran Rewards. The system rewards players with a plethora of costume pieces, extra powers, supergroup base items, respec opportunities, and other minor in-game perks to all characters (both hero and villain characters) on any server tied to the active subscription. Inactive accounts do not accrue time for Veteran Rewards.[23]

As of September 2008, City of Heroes had around 124,939 subscribers in the US & Europe, according to financial reports released by NCsoft in November 2008.[24]

Both City of Heroes and City of Villains are now bundled together when purchased or downloaded, when they were once two separate games with a single subscription fee.

[edit] Other media

[edit] Novels

The first City of Heroes novel, The Web of Arachnos, by Robert Weinberg, was published by CDS Books (an imprint of the Perseus Publishing Group) in October 2005. The novel chronicles the back stories of the Statesman and Lord Recluse, the central iconic characters in the City of Heroes and City of Villains franchises. A second novel, The Freedom Phalanx, written by Robin Laws, released in May 2006 and detailed the reformation of the hero team the Freedom Phalanx in the 1980s; the story centers on the fledgling heroes Positron and Synapse, but also includes Manticore, Sister Psyche, and Statesman. The book's villains include Lord Recluse, Doctor Null, Shadow Queen, and Revenant. Artist George Pérez provides the covers for the first two novels, as well as lending his name to one of the early areas of the game itself, Pérez Park. A third novel, The Rikti War, was announced by CDS at the time the first novel was published, with an August 2006 scheduled release date. Authors Paul S. Kemp and Shane Hensley have been attached to the project at various times. The book will reportedly cover the epic transdimensional war between Earth and the Rikti home world, however a post on the official message boards containing a message supposedly from Kemp states that the "novel is not to be and [he] must leave it at that. "Developer Sean Michael Fish (Manticore) has recently stated that CDS will no longer be publishing books for CoH, and The Rikti War may or may not be published.

[edit] Comic books

To tie in with the game, NCsoft released original comic book series that featured various characters from within the games themselves. The original series by publisher Blue King featured the heroes/roommates Apex and War Witch with their neighbor Horus. The more recent series from publisher Top Cow features signature heroes and villains from both City of Heroes and City of Villains such as The Statesman, Positron, Lord Recluse, and Ghost Widow, along with scripts by well-known comic book creators Mark Waid, Troy Hickman, and Dan Jurgens. However, the Top Cow series ended with Issue 20 (July 2007), with no current plans for another new series. The official website allowed people to download the comics in PDF format roughly a month after their release in comic book stores.

[edit] Collectible card game

Alderac Entertainment Group also worked with CoH to create a collectible card game featuring characters from the game, as well as several original characters. The game's website also allows players to create a game-compliant card for their own online character. This card game is now discontinued.

[edit] Role-playing game

The CoH team has also worked with Eden Studios, Inc. to create a role-playing game based on the massively multiplayer online game. While a free preview version of the game was released, the game has been delayed due to the cancellation license with Fox on their Buffy the Vampire Slayer and Angel roleplaying-games.[25]

[edit] Movie/Television

In June 2007, it was announced that the producer for the Transformers film, Tom DeSanto, had acquired the option to make movies and television shows based on the City of Heroes franchise.[26] In February 2008, it was announced that DeSanto has indeed begun preparations for the film. A plot summary has been released detailing that the movie itself takes place during the first Rikti War.[27]

[edit] Suit by Marvel

In November 2004, Marvel Comics filed a lawsuit against City of Heroes developer Cryptic Studios, publisher NCsoft, and game administrator NC Interactive (NCI), alleging that the game not only allowed, but actively promoted, the creation of characters who infringe copyrights and trademarks owned by Marvel. The suit sought unspecified damages and an injunction halting further sales and shutting down the game.[28]

The game includes in its User agreement strong language against such activity, however. It forbids the creation of potentially infringing characters, and NCI has been known to delete or rename such characters. The User Agreement additionally holds players accountable to indemnify (reimburse) NCI and its affiliates against third-party infringement claims, and demands either a granting of sole ownership in player created content, including characters, to NCI, or a warranty that a third party owner of the rights in player created content has made such a grant.[29] It is unclear whether this grant is an exclusive assignment or a non-exclusive license, however.

The defendants replied that the lawsuit was frivolous. Many intellectual property analysts agree, but others have noted that trademark law is structured such that if Marvel believes their marks are being infringed upon, they have little choice but to file a lawsuit, regardless of its outcome, to preserve the strength of the marks. At least one has noted similarities to Fonovisa, Inc. v. Cherry Auction, Inc., a case in which a company that ran a flea market was successfully sued over intellectual property infringement because a vendor had been selling bootlegged records at that flea market. Although Cherry Auction had not been directly selling the infringing items, the court found that it was vicariously or contributorally liable for the infringement.[citation needed]

Marvel subsequently admitted[30] that some of the allegedly infringing characters cited in the complaint had been created by Marvel's own investigators. In March 2005, the court struck those exhibits from the complaint.[31] The court also dismissed with prejudice[32] some of Marvel's claims. The dismissed claims included all indirect trademark infringement counts, because Marvel had not pled commercial use of Marvel's marks by the game's players. Commercial use is a required element of infringement under American trademark statutes.

On December 12, 2005, all remaining claims were settled under undisclosed terms. The game's operators asserted that the settlement did not require changes to the character creation engine.[33]

Despite the recent litigation, in October 2006 Marvel Comics selected Cryptic Studios to develop its own superhero MMORPG for Windows Vista and Xbox Live, titled Marvel Universe Online. The news of the alliance led to a surprised reaction from players, but developer Matt "Positron" Miller assured fans on Cryptic's official website that development and maintenance would continue separately on both games [34][dead link], proved later by the complete split between City of Heroes and Cryptic Studios. Marvel Universe Online was eventually cancelled by Microsoft.

[edit] Acquisition & New Studio

On November 6, 2007, NCsoft announced that it will assume ownership of both City of Heroes and City of Villains. As part of a push to further develop City of Heroes, the company has also announced the formation of a new development studio dedicated to new titles as well as their interest in distributing and administering their future works once launched. This new team is centered on key members of the Cryptic and NCsoft City of Heroes/Villains teams who accepted the NCsoft offer to join their new studio in Northern California. The sale of the City of Heroes IP grants Cryptic Studios the freedom to work on its new superhero MMOG (at this time, a RPG/Action hybrid) Champions Online without concerns of conflict of interest.[35]

Shortly after having acquired full ownership of the property, NCsoft granted all existing and former City of Heroes account holders access to both games (City of Heroes & City of Villains).[36] This allowed all Hero players access to Superbases, which initially required a CoV purchase from its release in Issue 7 until Issue 10, and is no longer required as of Issue 11. Before the purchase, NCsoft allowed players with a subscription or a time card for City of Heroes to have the same access to City of Villains as well (at its lowest price point, $14.99 covered access to both titles for a month), whether or not they have purchased the other title. This is still being honored after all accounts who had only City of Heroes received access to City of Villains for free. In a July 2008 press release, NCsoft announced the successful completion of allowing all copies of City of Heroes or City of Villains to access the other game (it claimed that Single Title Retail Boxes recently purchased did not successfully unlock the other game when activated.)

On April 14, 2009, NCsoft NorCal formally changed its name to Paragon Studios to become a fully-owned developer subsidiary of NCsoft (similar to Destination Games and ArenaNet) dedicated to the City of Heroes IP. Paragon Studios is credited alongside with Cryptic Studios on the website and NCsoft websites for development of the game.

[edit] Communities

Many on-line communities exist for the discussion of City of Heroes. Some prominent ones include:

[edit] Official forums

The official Internet forum for City of Heroes is the web board found at boards.cityofheroes.com. This web board is run by NCsoft themselves, and frequented by various developers and customer service representatives (referred to by site regulars as "red names" because their usernames are highlighted in red on their forum posts) as well as players. There are forums devoted to announcements, general issues, player guides, questions, suggestions, each archetype, each of the game servers, and other topics.

The European version of City of Heroes used to have its own separate web board, but with the forum migration to VBulletin, all players now use the same forums.

[edit] Supergroups

A player can join an existing Supergroup (also known as a "guild" in other MMOs) at any level. When the player reaches Level 10 and is also a subscribed player, the player may register a Supergroup of their own creation. When in a Supergroup the player can edit his or her colors and emblem to match the group. Also, if the player is in "Supergroup Mode", the player will earn Prestige and Supergroup achievements for the group. These can be used to improve the player's group's Base as well as paying rent on said base. Originally, the game did not have bases for heroes to inhabit between battles, but with the release of City of Villains, the feature was enabled for those who owned both games. Supergroups were originally limited to 75 characters but with the 11th issue update was changed to 150 characters.

[edit] Fan sites

Numerous City of Heroes fan sites exist with a wide variety of formats and purposes, including roleplaying sites and informational sites. NCsoft maintained a City of Heroes fansite portal[37] on its official site (indefinitely out of order at this current time). When operative, any person may create a fan site and submit it[38] to NCsoft for publication on the portal, pending review to ensure that the site meets with the guidelines for a fan site submission.[39]

[edit] References

  1. ^ "It's All Access for City of Heroes and City of Villains | City of Heroes". 2008-07-16. http://www.cityofheroes.com/news/news_archive/its_all_access.html. Retrieved 2009-05-12. 
  2. ^ "City of Heroes Announcement". http://www.cityofheroes.com/press/anewdawn.html. "Regarding the NCsoft Acquisition of City of Heroes." 
  3. ^ "City of Heroes gets Steamed!". http://www.cityofheroes.com/news/news_archive/city_of_heroes_steams_ahead.html. "City of Heroes and other NCsoft titles added to the Steam client." 
  4. ^ "NCsoft and TransGaming Announce City of Heroes for the Mac". NCsoft. 2008-10-31. http://www.ncsoft.com/global/board/view.aspx?BID=mc_press&BNo=147. Retrieved 2008-11-03. 
  5. ^ "City of Heroes Going Rogue Expansion". http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html. Retrieved 2009-05-12. 
  6. ^ "City Of Heroes Goes Rogue, Gets All-New Expansion". Kotaku. May 11, 2009. http://kotaku.com/5250146/city-of-heroes-goes-rogue-gets-all+new-expansion. Retrieved 2009-05-12. 
  7. ^ "The Paragon Times: Capes Return to Paragon City!". 2004-07-19. http://www.cityofheroes.com/paper/newspaper.html. Retrieved 2007-01-25. "An in-game newspaper article, that mentions Paragon City, Rhode Island." 
  8. ^ Voecks, Krystalle. "Massively Exclusive: An anniversary chat with Matt Miller". http://www.massively.com/2009/04/28/massively-exclusive-an-anniversary-chat-with-the-paragon-devs/. Retrieved 2009-04-30. 
  9. ^ Musgrove, Mike. "washingtonpost.com - Virtual Presents, Virtual Trees and Very Real Cheer". http://www.washingtonpost.com/wp-dyn/content/article/2006/12/20/AR2006122001622.html. Retrieved 2006-12-25. 
  10. ^ "City of Hero". http://pm.ncsoft.net/coh/. Retrieved 2008-02-25. 
  11. ^ http://pc.ign.com/articles/957/957168p1.html
  12. ^ http://www.escapistmagazine.com/news/view/89736-Hands-On-with-City-of-Heroes-Mission-Architect
  13. ^ http://www.zam.com/story.html?story=17048
  14. ^ "City of Heroes and City of Villains Character Name Policy Change". 2005-10-10. http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_41.html. 
  15. ^ "City of Heroes Character Name Policy Change". 2006-05-04. http://www.cityofheroes.com/news/archives/2006/05/city_of_heroes_14.html. 
  16. ^ "City of Heroes Character Name Policy Change". 2007-07-31. http://www.cityofheroes.com/news/archives/2007/07/city_of_heroes_30.html. 
  17. ^ a b c d Paulsen, Jakob (2005-10-10). "City of Heroes nerf creates massive outcry". http://rpg.boomtown.net/en_uk/articles/art.view.php?id=9464. Retrieved 2007-05-02. 
  18. ^ "Enhancement Diversification". 2005-10-08. http://boards.cityofheroes.com/showflat.php?Cat=&Number=3826972. Retrieved 2007-05-02. 
  19. ^ Emmert, Jack (2005-09-16). "I5". http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=3707287. Retrieved 2007-05-02. 
  20. ^ Sharkey, Scott (2005-10-10). "City of Heroes "Enhancement Diversification"". http://www.1up.com/do/newsStory?cId=3144543. Retrieved 2007-05-02. 
  21. ^ "Paragon City : City of Heroes OGaming - Pay-to-Play". http://coh.ogaming.com/data/618~Pay-to-Play.php. 
  22. ^ "PlayNC Game Time cards". http://www.cityofheroes.com/news/archives/2007/04/plaync_game_tim_1.html. 
  23. ^ "www.cityofheroes.com: Veteran Rewards Program". http://www.cityofheroes.com/community/veteranrewards.html. 
  24. ^ "NCsoft.com: financial report". http://www.ncsoft.net/global/ir/overview.aspx. 
  25. ^ "Eden Studios, Inc. Current News". http://www.edenstudios.net/news.html. Retrieved 2006-12-12. 
  26. ^ "SCI FI Wire | The News Service of the SCI FI Channel | SCIFI.COM: DeSanto Develops Heroes Film". http://www.scifi.com/scifiwire/index.php?category=0&id=41833. Retrieved 2007-06-08. 
  27. ^ "City of Heroes soaring to film, TV - Joystiq". http://www.joystiq.com/2007/06/07/city-of-heroes-soaring-to-film-tv. Retrieved 2008-03-03. 
  28. ^ Veiga, Alex. "USATODAY.com - Marvel sues two companies over role-playing game". http://www.usatoday.com/tech/news/2004-11-11-marvel-sues-over-avatars_x.htm. 
  29. ^ "PlayNC.com - City of Heroes User Agreement". http://www.plaync.com/help/eula_coh.html. 
  30. ^ Judge R. Gary Klausner. "Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (Section IIIA)" (PDF). http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf. 
  31. ^ Judge R. Gary Klausner. "Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (section IIIA)" (PDF). http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf. 
  32. ^ Judge R. Gary Klausner. "Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (Section IV)" (PDF). http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf. 
  33. ^ "Marvel Entertainment, Inc., NCsoft Corporation, NC Interactive, Inc., Cryptic Studios, Inc. Settle All Litigation". NCsoft. 14 December 2005. http://us.ncsoft.com/en/news/press-releases/marvel-entertai.html. Retrieved 2 August 2009. 
  34. ^ Matt Miller. "Miller's article about the announcement". http://www.cityofheroes.com/news/archives/2006/09/letter_from_pos.html. 
  35. ^ "NCsoft Announces New Studio in North California; Takes Full Ownership of Successful City of Heroes Property" ([dead link]Scholar search). NCsoft. http://www.ncsoft.com/eng/NCPress/View.asp?hSeq=1. Retrieved 2007-11-06. 
  36. ^ City of Heroes Community Site
  37. ^ "City of Heroes Community: Fansite Portal". http://www.cityofheroes.com/community/fansites_info.html. Retrieved 2007-01-19. 
  38. ^ "CITY OF HEROES FAN SITE AGREEMENT". http://www.coh.com/cgi-bin/fansite.pl. Retrieved 2007-01-19. 
  39. ^ "City of Heroes Community: Fan Submissions". http://www.cityofheroes.com/community/fansubmission_guidelines.html. Retrieved 2007-01-19. 

[edit] General references

  • City of Heroes, PRIMA Official Game Guide, Chris McCubbin and Christopher Pinckard, Prima Games (2004). ISBN 0-7615-4516-6
  • City of Heroes Binder, PRIMA Official Game Guide, Eric Mylonis, Prima Games (2005), ISBN 0-7615-5205-7
  • City of Heroes/City of Villains Bind, Macro & Emote Guide, "Shenanigunner" (2006-2009, updated regularly) HEROICA! website

[edit] External links